Monthly Archives: December 2012

Point’n’click Development Update 3

Today’s update is a pretty big one, due to there not being one yesterday…
Yesterday was spent mostly on drawing more rooms and working on the script. Today was mostly fleshing out some of the rooms and starting to make the game proper, putting in the dialogue and puzzles and stuff. I’ve only got up to the first puzzle done so far.
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https://dl.dropbox.com/u/12860924/Space%20Adventure%20Game/index.html
Added – Rooms City West, City Center, Starport and General Store.
Added – items to Mart’s House.
Added – description to distant city in the Outside House room.
Added – stuff from script up to first puzzle, which is solvable.
Added – Intro dialogue which doesn’t work because I forgot to change the starting room…
Removed – Previous item interactions. They’re mentioned in there though.

I originally planned to have the game done and submitted to the Windows Store by the end of tomorrow, but it doesn’t look like that’ll be happening now. Hopefully I’ll have it finished and up there in time for this comp I’m entering it into though. I may have to skip this weekend’s Ludum Dare though. But the prize for this comp is better anyway, and there will probably be less contestants too. Besides, there’s a Ludum Dare every 4 months. Won’t be too long till the next one’s here.

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Point’n’click Development Update 2

Not much happened on the programming side today:
Added – guard in front of city gate. His head will turn every few seconds.
https://dl.dropbox.com/u/12860924/Space%20Adventure%20Game/index.html

Most of my time was spent writing the script and puzzles.
Also, I finally have a name for it: ‘Vartun’s Pillar’. Synopsis to come tomorrow because my phone’s battery is about to die on me D:

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Point’n’click Development Update 1

And here’s today’s build of my point’n’click adventure game which still doesn’t have a name. https://dl.dropbox.com/u/12860924/Space%20Adventure%20Game/index.html

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What’s changed:
Addition – 2 new rooms added
Addition – character now faces towards objects when you click on them
Addition – a little conversation that can be had with Kyli on the front lawn.
Bug Fix – fixed bug where character started walking during animation if you didn’t release mouse when clicking on an object.

I wrote some more of the story as well today. Overall, I didn’t get as much done today as I would’ve hoped, but I got enough done….and I played a ‘little’ bit of LEGO Batman 2 as well…

I should point out that any story that appears to be in the current build is not going to be in the final game. It’s just placeholder stuff right now.

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Point’n’click Prototype

Here’s a little point’n’click game I’ve been working on the last two days. Currently consists of two rooms, one item, and a character you can’t click on else you’ll freeze the game. Enjoy!…I guess. https://dl.dropbox.com/u/12860924/Space%20Adventure%20Game/index.html
Controls:
Click and hold: move
Single click: look at object
Double click: use/pickup object

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Current plans for the game are to have it finished by the end of next week, after which I will then upload it to the Windows Store, so it’ll be on there in time for it to be entered it into this competition run by Scirra and Microsoft. I’m thinking of porting it to phones eventually as well, because it runs quite well and looks quite good on my HTC One X.

I’ll be updating this prototype and making it available for everyone to try, up to a certain as yet undecided part of the development. No use giving away my whole game away for free!

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