Tag Archives: development

Point’n’click Development Update 3

Today’s update is a pretty big one, due to there not being one yesterday…
Yesterday was spent mostly on drawing more rooms and working on the script. Today was mostly fleshing out some of the rooms and starting to make the game proper, putting in the dialogue and puzzles and stuff. I’ve only got up to the first puzzle done so far.
image

https://dl.dropbox.com/u/12860924/Space%20Adventure%20Game/index.html
Added – Rooms City West, City Center, Starport and General Store.
Added – items to Mart’s House.
Added – description to distant city in the Outside House room.
Added – stuff from script up to first puzzle, which is solvable.
Added – Intro dialogue which doesn’t work because I forgot to change the starting room…
Removed – Previous item interactions. They’re mentioned in there though.

I originally planned to have the game done and submitted to the Windows Store by the end of tomorrow, but it doesn’t look like that’ll be happening now. Hopefully I’ll have it finished and up there in time for this comp I’m entering it into though. I may have to skip this weekend’s Ludum Dare though. But the prize for this comp is better anyway, and there will probably be less contestants too. Besides, there’s a Ludum Dare every 4 months. Won’t be too long till the next one’s here.

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